Eternal Winter / The Silver Sword Build

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.

    • Increase the damage of Grim Onslaught by 10%.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • You are not slowed during Ardent Cyclone.

    • You have 2 held DEFENSE during Ardent Cyclone.

    • Meter drains 15% slower during Ardent Cyclone.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the strength of Shield Generator by 10%.

    • While you have any amount of Shield, you have 1 held MIGHT.

    • While you have any amount of Shield, you have 1 held ENDURANCE

  • Weapon Active
    • Your Frozen Shine also deals stagger damage.

    • Increase the radius of Frozen Shine by 30%

    • Increase the duration Frozen Shine by 5 seconds.

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Shock
+100
Perks
Acidic
4 / 4

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
8 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.