To & Fro Build

Abilities
Reaper's Dance

Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.

Frost Sprites

On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.

Frigid Zeal

Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.

Talents
  • Primary Buff
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
  • Weapon Special
    • Cause a second impact in the same location of 500 damage 5 seconds after executing Reaper's Dance. Can only happen if the previous one has already detonated.

    • You gain Resolve, preventing you from being staggered for 5 seconds per charge spent on Reaper's Dance.

    • You retain 1 charge after Reaper's Dance.

  • Secondary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Passive
    • Gain 1 additional Sprite when you use your Weapon Special.

    • Gain 1 additional Sprite when you use your Weapon Special.

    • You have a 2% chance to generate a Sprite every time you do damage.

  • Weapon Active
    • While Frigid Zeal is active, your maximum SPEED is increased by 2.

    • Heal self and all allies within Frigid Zeal's range by 350 on activation.

    • Frigid Zeal also grants 2 held CRITICAL to players within its range.

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
4

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Assassin's Frenzy
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Parasitic
4

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Assassin's Frenzy
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2

+30 part damage.

Parasitic
2

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Assassin's Edge
4

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Frenzy
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2 / 2

+30 part damage.

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Parasitic
6 / 6

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.