Oathkeepers / The Golden Claws Build
Activate Special to smash your fists together, creating a damaging pulse around you, and granting DEFENSE stacks to all nearby allies based on active mantras.
When you take health damage, gain an equal amount of Shield.
Activate Legendary to gain 500 health, and grant Oathkeeper's Protection to all nearby allies for 30 seconds. When a protected ally would take damage, instead they take no damage, and you take 50% of the damage they would have taken.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Increase the damage of Titanic Bulwark by 20%.
Increase the duration of Tempest Form by 10 seconds.
Increase the duration of Karma Breaker by 5 seconds.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
When you enter bleedout, immediately revive and gain 1000 Shield. This ability refreshes when a Behemoth is killed.
You have 1 held MIGHT while you have more than 500 Shield.
When any allies have Shield, you have 2 held CRITICAL.
- Weapon Active
Reduce the damage you take for allies during Sentinel to 40%.
Sentinel also grants yourself and allies 2 stacks of SPEED on activation.
Gain 1 VITALITY whenever a Behemoth part is broken.
Activate Special to fire a powerful beam of energy. Deals up to 100% additional damage when Tempest Form and Karma Breaker are active.
Deal 15% increased damage to unbroken parts.
Activate Legendary to gain 2 stacks of SPEED and perform a flash of Radiant energy that immediately inflicts Radiance on a nearby Behemoth.
- Primary Buff
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- Weapon Special
Increase the damage of Adamant Bolt by 20%.
Gain one Mantra after activating Adamant Bolt with three Mantras.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
Your temp CRITICAL stacks last 10 seconds longer.
- Weapon Passive
Gain 1 DEFENSE when you break a Behemoth part.
Increase your part damage by an additional 10%.
If all parts on a Behemoth are broken, gain 5 MIGHT. This effect cannot happen more than once every 30 seconds.
- Weapon Active
When you Radiant Flash, gain 2 CRITICAL.
Reduce the cooldown of Radiant Flash by 20 seconds.
After you Radiant Flash, your next 3 attacks deal bonus Radiant damage.
Gain 3 held stacks of CRITICAL.
Deal 30% increased Stagger Damage
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Gain 2 temp DEFENSE after drinking a healing Flask.
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 3 held stacks of CRITICAL.
Deal 30% increased Stagger Damage
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Gain 3 held stacks of CRITICAL.
Gain 2 temp DEFENSE after drinking a healing Flask.
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded