To & Fro Build

Abilities
Reaper's Dance

Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.

Frost Sprites

On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.

Frigid Zeal

Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.

Talents
  • Primary Buff
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
  • Weapon Special
    • Cause a second impact in the same location of 500 damage 5 seconds after executing Reaper's Dance. Can only happen if the previous one has already detonated.

    • You gain Resolve, preventing you from being staggered for 5 seconds per charge spent on Reaper's Dance.

    • You retain 1 charge after Reaper's Dance.

  • Secondary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Passive
    • Gain 1 additional Sprite when you use your Weapon Special.

    • Gain 1 additional Sprite when you use your Weapon Special.

    • You have a 2% chance to generate a Sprite every time you do damage.

  • Weapon Active
    • While Frigid Zeal is active, your maximum SPEED is increased by 2.

    • Heal self and all allies within Frigid Zeal's range by 350 on activation.

    • Frigid Zeal also grants 2 held CRITICAL to players within its range.

Iron Stomach
2

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
3

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
4

Increase weapon charge rate for weapons with meter by 30%

Iron Stomach
2

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
3

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Bladestorm
2

+30 part damage.

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Radiant
+50
Shock
+50
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Bladestorm
2 / 2

+30 part damage.

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Iron Stomach
4 / 3

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
5 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.