To & Fro Build
Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.
On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.
Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.
- Primary Buff
- You have 1 additional point of held SPEED.
- You have 1 additional point of held SPEED.
- You have 1 additional point of held SPEED.
- Weapon Special
Cause a second impact in the same location of 500 damage 5 seconds after executing Reaper's Dance. Can only happen if the previous one has already detonated.
You gain Resolve, preventing you from being staggered for 5 seconds per charge spent on Reaper's Dance.
You retain 1 charge after Reaper's Dance.
- Secondary Buff
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- Weapon Passive
Gain 1 additional Sprite when you use your Weapon Special.
Gain 1 additional Sprite when you use your Weapon Special.
You have a 2% chance to generate a Sprite every time you do damage.
- Weapon Active
While Frigid Zeal is active, your maximum SPEED is increased by 2.
Heal self and all allies within Frigid Zeal's range by 350 on activation.
Frigid Zeal also grants 2 held CRITICAL to players within its range.
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
+30 part damage.
Deal 50% more damage to objects created by Behemoths.
Gain a stack of SPEED when you dodge through an attack.
450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
+30 part damage.
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.