Eternal Winter / Twin Suns Build

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Gain 2 CRITICAL before Determined Strike hits.

    • In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.

Abilities
Lightning Dash

Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.

Critical Capacitor

Your stacks of CRITICAL last 10 seconds longer.

Broadside Bomb

Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Reduce the cooldown on Mag Bombs by 20 seconds.

    • Increase the number of bombs loaded when you activate Mag Bombs by 4.

    • Critical hits reduce the cooldown of Mag Bombs by 3 seconds.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Increase the duration of CRITICAL stacks by an additional 5 seconds.

    • Every 120 seconds, gain a stack of CRITICAL.

    • When you land a critical hit, you have a 10% chance to reload one ammo instantly.

  • Weapon Active
    • Gain 1 MIGHT when you drop a Broadside Bomb.

    • Drop a second Broadside Bomb a short distance ahead of the first.

    • Players in the radius of a Broadside Bomb explosion gain 2 SPEED.

Aether Syphon
2

Destroying a Behemoth created object grants 1 stack of MIGHT, SPEED, and ENDURANCE.

Relentless
3

Increase the duration of your Aether Rush by 50%. Increases the effects of your Aether Rush by 100%

Tactician
3

After dodging through an attack, all nearby slayers gain +100% wound damage based on their core damage for their next hit.

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Relentless
1

Increase the duration of your Aether Rush by 50%. Increases the effects of your Aether Rush by 100%

Savagery
2

Deal 50% increased damage to Wounded parts.

Tactician
1

After dodging through an attack, all nearby slayers gain +100% wound damage based on their core damage for their next hit.

Barbed
2

After dodging through an attack, your next attack deals 400 wound damage

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Savagery
2

Deal 50% increased damage to Wounded parts.

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conservation
4

When a stack of SPEED is lost, gain 200 Shields.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Shock
+50
Perks
Aether Syphon
2 / 6

Destroying a Behemoth created object grants 1 stack of MIGHT, SPEED, and ENDURANCE.

Barbed
2 / 4

After dodging through an attack, your next attack deals 400 wound damage

Berserker
3 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Conservation
4 / 3

When a stack of SPEED is lost, gain 200 Shields.

Relentless
4 / 4

Increase the duration of your Aether Rush by 50%. Increases the effects of your Aether Rush by 100%

Savagery
4 / 4

Deal 50% increased damage to Wounded parts.

Tactician
4 / 4

After dodging through an attack, all nearby slayers gain +100% wound damage based on their core damage for their next hit.