The Golden Claws / Skies of Ostia Build

Abilities
Adamant Bolt

Activate Special to fire a powerful beam of energy. Deals up to 100% additional damage when Tempest Form and Karma Breaker are active.

Crushing Fist

Deal 15% increased damage to unbroken parts.

Radiant Flash

Activate Legendary to gain 2 stacks of SPEED and perform a flash of Radiant energy that immediately inflicts Radiance on a nearby Behemoth.

Talents
  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Increase your part damage by an additional 10%.

  • Weapon Active
    • When you Radiant Flash, gain 2 CRITICAL.

    • Reduce the cooldown of Radiant Flash by 20 seconds.

    • When you Radiant Flash, gain 1 additional SPEED.

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Weapon Special
    • Gain one additional Ammo.

    • Gain one additional Ammo.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

  • Weapon Active
    • Reduce the cooldown of Eye of the Storm by 15 seconds.

    • Gain 1 stack of MIGHT when activating Eye of the Storm.

    • Reduce the cooldown of Eye of the Storm by 15 seconds.

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
4

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Berserker
1

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Savagery
2

Deal 50% increased damage to Wounded parts.

Tough
1

You have 4 Permanent stacks of VITALITY

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
1

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Pack Caller
2

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Tough
2

You have 4 Permanent stacks of VITALITY

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Elemental Resistances
Frost
+100
Perks
Berserker
8 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Pack Caller
6 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Savagery
2 / 4

Deal 50% increased damage to Wounded parts.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Tough
3 / 3

You have 4 Permanent stacks of VITALITY