Skies of Ostia / Alluring Moons Build

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • For each ball of lightning fired, fire one additional ball.

    • For each ball of lightning fired, fire one additional ball.

    • Increase the damage of each ball of lightning by 20%.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

  • Weapon Active
    • Reduce the cooldown of Eye of the Storm by 15 seconds.

    • Increase the damage of Eye of the Storm by 20%.

    • Gain 1 stack of MIGHT when activating Eye of the Storm.

Abilities
Lure

Lure two random Chaox to fight at your side for up to 90 seconds.

Call of the Void

Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.

Leader of the Pack

Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • You lure 1 additional random Chaox.

    • You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.

    • Reduce the cooldown of Lure by 10 seconds.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • An additional Call of the Void appears somewhere near the Behemoth.

    • Call of the Void damage is increased by 20%.

    • An additional Call of the Void appears somewhere near the Behemoth.

  • Weapon Active
    • Increase the damage of the Umbral Chaox by 20%.

    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack summons 1 random additional Chaox.

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
4

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Aetherhunter
1

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
2

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Aetherhunter
5

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Frost
+25
Shock
+25
Perks
Aetherhunter
6 / 6

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Berserker
8 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
6 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.