Twin Suns / Alluring Moons Build
Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.
Your stacks of CRITICAL last 10 seconds longer.
Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Reduce the cooldown on Mag Bombs by 20 seconds.
Increase the number of bombs loaded when you activate Mag Bombs by 4.
Critical hits reduce the cooldown of Mag Bombs by 3 seconds.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Increase the duration of CRITICAL stacks by an additional 5 seconds.
When you land a critical hit, pulse 100 shock damage in a small area around you.
When you land a critical hit, you have a 10% chance to reload one ammo instantly.
- Weapon Active
Gain 1 MIGHT when you drop a Broadside Bomb.
Drop a second Broadside Bomb a short distance ahead of the first.
Players in the radius of a Broadside Bomb explosion gain 2 SPEED.
Lure two random Chaox to fight at your side for up to 90 seconds.
Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.
Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Reduce stamina cost of Dodge Roll by 50%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Reduce stamina cost of Dodge Roll by 50%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 3 held stacks of CRITICAL.
Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.