The Living Branch Build

Abilities
Wellspring

With one or more bar of meter, activate Special to store ammo. Hold Special with a stored ammo to create an aura around you that grants all Slayers within it 3 held CRITICAL. Duration is improved by quality of ammo used.

Aether Shield

When a behemoth is wounded, gain 100 shields. Shields from this ability can reach 500 total.

Living Bloom

Activate Legendary to teleport forward, evading attacks and creating an explosion of Terra damage at your arrival point, healing you for 200, and cleansing status effects.

Talents
  • Primary Buff
    • Your temp VITALITY stacks last 10 seconds longer.

    • You have 1 additional point of held VITALITY.
    • Your temp VITALITY stacks last 10 seconds longer.

  • Weapon Special
    • Increase the CRITICAL granted by Wellspring by 1.

    • Increase the radius of Wellspring by 50%.

    • Wellspring also grants 1 held MIGHT to Slayers inside it.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Aether Shield now grants 50 additional shield when activated.

    • Aether Shield also shields nearby allies.

    • Aether Shield is also activated when a Behemoth part is broken.

  • Weapon Active
    • Reduce the cooldown of Living Bloom by 20 seconds.

    • Gain 2 VITALITY after you Living Bloom.

    • Heal yourself for an additional 400 as well as nearby allies for 400 when you leave Living Bloom.

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
3

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
1

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Shock
+50
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
2 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Pack Caller
3 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded