Eternal Winter / The Anvil Build

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.

    • Increase the damage of Grim Onslaught by 10%.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • Gain 2 CRITICAL before Determined Strike hits.

Abilities
Mighty Landbreaker

Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.

Frozen Mines

On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.

The Wall

Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.

Talents
  • Primary Buff
    • You have 1 additional point of held VITALITY.
    • Your temp VITALITY stacks last 10 seconds longer.

    • You have 1 additional point of held VITALITY.
  • Weapon Special
    • Increase the MIGHT granted by Mighty Landbreaker by 1.

    • Increase The Anvil's maximum ammo by 1.

    • Might Landbreaker also grants Slayers who cross it 1 CRITICAL.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the number of Frozen Mines you drop by 1.

    • Increase the damage Frozen Mines deal by 20%.

    • While any Frozen Mines remain undetonated, you have 2 held SPEED.

  • Weapon Active
    • Reduce the cooldown of The Wall by 20 seconds.

    • Increase the damage The Wall does to creatures and Behemoths by 100%.

    • Increase the lifetime of The Wall by 4 seconds.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
3

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Cunning
2

Gain 3 held stacks of CRITICAL.

Defiance
1

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Guardian
1

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Recycle
3

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Cunning
3

Gain 3 held stacks of CRITICAL.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Defiance
2

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).

Shield Nova

Consume your Shields and deal 200% of the amount consumed to nearby enemies.

Cooldown: 20s
600
Power
600
Resistance
Elemental Resistances
Terra
+50
Umbral
+50
Perks
Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Defiance
3 / 3

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Fortress
4 / 4

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
6 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
4 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Recycle
5 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded