Eternal Winter / The Anvil Build
Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.
Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.
- Primary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- Weapon Special
Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.
Increase the damage of Grim Onslaught by 10%.
Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the time before Frozen Brand can be applied again by 10 seconds.
Increase the damage Frozen Brand does when it expires or is destroyed by 10%.
Reduce the time before Frozen Brand can be applied again by 10 seconds.
- Weapon Active
Max Determination Level is increased by 1.
Increase the damage of Determined Strike by 10%.
Gain 2 CRITICAL before Determined Strike hits.
Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.
On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.
Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.
- Primary Buff
- You have 1 additional point of held VITALITY.
Your temp VITALITY stacks last 10 seconds longer.
- You have 1 additional point of held VITALITY.
- Weapon Special
Increase the MIGHT granted by Mighty Landbreaker by 1.
Increase The Anvil's maximum ammo by 1.
Might Landbreaker also grants Slayers who cross it 1 CRITICAL.
- Secondary Buff
- You have 1 additional point of held MIGHT.
Your temp MIGHT stacks last 10 seconds longer.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the number of Frozen Mines you drop by 1.
Increase the damage Frozen Mines deal by 20%.
While any Frozen Mines remain undetonated, you have 2 held SPEED.
- Weapon Active
Reduce the cooldown of The Wall by 20 seconds.
Increase the damage The Wall does to creatures and Behemoths by 100%.
Increase the lifetime of The Wall by 4 seconds.
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Gain 3 held stacks of CRITICAL.
Gain 3 temp DEFENSE when a Behemoth enters Rage.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Gain 3 temp DEFENSE when a Behemoth enters Rage.
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
Gain 3 held stacks of CRITICAL.
Gain 3 temp DEFENSE when a Behemoth enters Rage.
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded