Firestorm / The Anvil Build

Abilities
Reckless Leap

Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1500 damage based on distance and ammo quality.

Homing Missiles

Once charged after 20 second cooldown, your next hit locks on to the Behemoth part. Dealing damage loads homing missiles (max 4) that deal 50 base damage + 50 for each other missile in the volley. On dodge, fire all loaded missiles.

Airship Barrage

After activation, dealing wound damage over the next 30 seconds builds up a reserve of cannon balls, which are then fired from above.

Talents
  • Primary Buff
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
  • Weapon Special
    • Storing ammo at full meter stores up to 2 ammo.

    • Gain 1 VITALITY when Reckless Leap damages a Behemoth.

  • Secondary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Passive
    • Gain 2 held and max ENDURANCE while you have 3 or more Homing Missiles loaded.

  • Weapon Active
    • Reduce the cooldown of Airship Barrage by 20 seconds.

    • 10% of your non-wound damage contributes to cannon balls.

    • Gain 2 SPEED when you activate Airship Barrage.

Abilities
Mighty Landbreaker

Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.

Frozen Mines

On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.

The Wall

Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.

Talents
  • Weapon Special
    • Increase the MIGHT granted by Mighty Landbreaker by 1.

    • Mighty Landbreaker also grants Slayers who cross it 1 DEFENSE.

    • Might Landbreaker also grants Slayers who cross it 1 CRITICAL.

  • Weapon Active
    • Reduce the cooldown of The Wall by 20 seconds.

    • Increase the lifetime of The Wall by 4 seconds.

    • Reduce the cooldown of The Wall by 20 seconds.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Evasive Fury
2

After dodging through an attack, gain 1 temporary stack of SPEED

Overpower
1

When a behemoth is staggered, gain 3 temporary MIGHT.

Sharpened
3

Deal 30% increased damage to unbroken parts.

Knockout King
2

Deal 30% increased Stagger Damage

Overpower
3

When a behemoth is staggered, gain 3 temporary MIGHT.

Sharpened
2

Deal 30% increased damage to unbroken parts.

Evasion
2

Increase Dodge invulnerability windows by 40%

Knockout King
2

Deal 30% increased Stagger Damage

Overpower
2

When a behemoth is staggered, gain 3 temporary MIGHT.

Sharpened
1

Deal 30% increased damage to unbroken parts.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Cunning
5

Gain 3 held stacks of CRITICAL.

600
Power
600
Resistance
Elemental Resistances
Frost
+50
Shock
+50
Perks
Agility
4 / 2

Reduce stamina cost of Dodge Roll by 50%

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Evasion
2 / 4

Increase Dodge invulnerability windows by 40%

Evasive Fury
2 / 8

After dodging through an attack, gain 1 temporary stack of SPEED

Knockout King
4 / 4

Deal 30% increased Stagger Damage

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Sharpened
6 / 6

Deal 30% increased damage to unbroken parts.