Alluring Moons / Eternal Winter Build
Lure two random Chaox to fight at your side for up to 90 seconds.
Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.
Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.
- Primary Buff
- You have 1 additional point of held MIGHT.
Your temp MIGHT stacks last 10 seconds longer.
- You have 1 additional point of held MIGHT.
- Weapon Special
You lure 1 additional random Chaox.
Reduce the cooldown of Lure by 10 seconds.
You have 2 held SPEED while at least 1 friendly Chaox present.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Call of the Void damage is increased by 20%.
An additional Call of the Void appears somewhere near the Behemoth.
- Weapon Active
Leader of the Pack summons 1 random additional Chaox.
Leader of the Pack summons 1 random additional Chaox.
Leader of the Pack also causes all friendly Chaox to attack 15% faster.
Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.
Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.
- Primary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- Weapon Special
Increase the damage of Grim Onslaught by 10%.
Reduce the cooldown of Grim Onslaught from 15 to 12.
Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the time before Frozen Brand can be applied again by 10 seconds.
Increase the damage Frozen Brand does when it expires or is destroyed by 10%.
Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.
- Weapon Active
Max Determination Level is increased by 1.
Increase the damage of Determined Strike by 10%.
Gain 2 CRITICAL before Determined Strike hits.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
After dodging through an attack, gain 1 temporary stack of SPEED
Immune to Shocked status.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).
750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
After dodging through an attack, gain 1 temporary stack of SPEED
Immune to Shocked status.
Spawn 1 Chaox when a Behemoth part is broken.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
For every 400 HP you currently have, you have 1 Permanent MIGHT.