Thundersoul / The Godhand Build

Abilities
Avenging Overdrive

When meter is full, activate Special to gain 2 stacks of SPEED and take brief defensive stance which will parry an incoming attack and counter it, entering overdrive. Reactivate during overdrive to parry again. Successful parries generate 1 Valour.

Energetic

After a perfect dodge, your next attacks generate 100% bonus meter.

Thunderous Charge

Activate Legendary to become lightning, finding the nearest Behemoth and teleporting to it with an explosive shock burst.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • When you parry an attack, gain 1 MIGHT.

    • The damage of your parry counter attack is increased by 20%.

    • When you parry an attack, heal 150 health.

  • Secondary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Passive
    • You deal 100% more stagger on your next attack when you gain Energetic.

    • You cause a 120 damage shock explosion when you gain Energetic.

    • You gain a 20 Shield when you gain Energetic.

  • Weapon Active
    • Deal an additional 300 shock damage when you impact with Thunderous Charge.

    • Reduce the cooldown of Thunderous Charge by 20 seconds.

    • Increase the damage of Thunderous Charge by 20%.

Abilities
Godhand

With more than one bar of meter, activate Special to store ammo. Hold Special with a stored ammo to begin firing with the Godhand, dealing more damage the longer the beam is maintained. Beam duration limited by quality of your stored ammo.

Runic Sigils

On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touches it, granting 250 Shield.

Gathering Power

Activate your Legendary to immediately fill your meter to full.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • Increase the maximum damage of Godhand beam by 20%.

    • Gain 2 DEFENSE when you fire The Godhand.

    • Gain resolve, preventing you from being staggered, for 2 seconds while activating Godhand.

  • Secondary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Passive
    • Sigils become active instantly.

    • While standing in an active sigil, Slayers have 2 held MIGHT.

    • Creates a second sigil a short distance ahead of the first on activation.

  • Weapon Active
    • You gain 1 MIGHT when you activate Gathering Power.

    • You deal 300 base damage in an area around you when you activate Gathering Power.

    • 10 seconds after you activate Gathering Power, your meter is refilled to full again.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Evasive Fury
2

After dodging through an attack, gain 1 temporary stack of SPEED

Sharpened
4

Deal 30% increased damage to unbroken parts.

Evasive Fury
3

After dodging through an attack, gain 1 temporary stack of SPEED

Sharpened
2

Deal 30% increased damage to unbroken parts.

Tough
2

You have 4 Permanent stacks of VITALITY

Aetherhunter
2

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Fireproof
2

Immune to On Fire status.

Sturdy
2

Prevents you from being staggered on a 10 second cooldown.

Tough
1

You have 4 Permanent stacks of VITALITY

Evasive Fury
3

After dodging through an attack, gain 1 temporary stack of SPEED

Fireproof
2

Immune to On Fire status.

Nimble
2

After dodging through an attack, gain 30 stamina.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Blaze
+50
Shock
+50
Perks
Aetherhunter
2 / 6

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Evasive Fury
8 / 8

After dodging through an attack, gain 1 temporary stack of SPEED

Fireproof
4 / 4

Immune to On Fire status.

Nimble
2 / 2

After dodging through an attack, gain 30 stamina.

Sharpened
6 / 6

Deal 30% increased damage to unbroken parts.

Sturdy
2 / 3

Prevents you from being staggered on a 10 second cooldown.

Tough
3 / 3

You have 4 Permanent stacks of VITALITY