Thundersoul / The Godhand Build
When meter is full, activate Special to gain 2 stacks of SPEED and take brief defensive stance which will parry an incoming attack and counter it, entering overdrive. Reactivate during overdrive to parry again. Successful parries generate 1 Valour.
After a perfect dodge, your next attacks generate 100% bonus meter.
Activate Legendary to become lightning, finding the nearest Behemoth and teleporting to it with an explosive shock burst.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
When you parry an attack, gain 1 MIGHT.
The damage of your parry counter attack is increased by 20%.
When you parry an attack, heal 150 health.
- Secondary Buff
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- Weapon Passive
You deal 100% more stagger on your next attack when you gain Energetic.
You cause a 120 damage shock explosion when you gain Energetic.
You gain a 20 Shield when you gain Energetic.
- Weapon Active
Deal an additional 300 shock damage when you impact with Thunderous Charge.
Reduce the cooldown of Thunderous Charge by 20 seconds.
Increase the damage of Thunderous Charge by 20%.
With more than one bar of meter, activate Special to store ammo. Hold Special with a stored ammo to begin firing with the Godhand, dealing more damage the longer the beam is maintained. Beam duration limited by quality of your stored ammo.
On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touches it, granting 250 Shield.
Activate your Legendary to immediately fill your meter to full.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
Increase the maximum damage of Godhand beam by 20%.
Gain 2 DEFENSE when you fire The Godhand.
Gain resolve, preventing you from being staggered, for 2 seconds while activating Godhand.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Sigils become active instantly.
While standing in an active sigil, Slayers have 2 held MIGHT.
Creates a second sigil a short distance ahead of the first on activation.
- Weapon Active
You gain 1 MIGHT when you activate Gathering Power.
You deal 300 base damage in an area around you when you activate Gathering Power.
10 seconds after you activate Gathering Power, your meter is refilled to full again.
Reduce stamina cost of Dodge Roll by 50%
After dodging through an attack, gain 1 temporary stack of SPEED
Deal 30% increased damage to unbroken parts.
After dodging through an attack, gain 1 temporary stack of SPEED
Deal 30% increased damage to unbroken parts.
You have 4 Permanent stacks of VITALITY
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Immune to On Fire status.
Prevents you from being staggered on a 10 second cooldown.
You have 4 Permanent stacks of VITALITY
After dodging through an attack, gain 1 temporary stack of SPEED
Immune to On Fire status.
After dodging through an attack, gain 30 stamina.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Reduce stamina cost of Dodge Roll by 50%
After dodging through an attack, gain 1 temporary stack of SPEED
Immune to On Fire status.
After dodging through an attack, gain 30 stamina.
Deal 30% increased damage to unbroken parts.
Prevents you from being staggered on a 10 second cooldown.
You have 4 Permanent stacks of VITALITY