The Silver Sword / Thundersoul Build

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Abilities
Avenging Overdrive

When meter is full, activate Special to gain 2 stacks of SPEED and take brief defensive stance which will parry an incoming attack and counter it, entering overdrive. Reactivate during overdrive to parry again. Successful parries generate 1 Valour.

Energetic

After a perfect dodge, your next attacks generate 100% bonus meter.

Thunderous Charge

Activate Legendary to become lightning, finding the nearest Behemoth and teleporting to it with an explosive shock burst.

Agility
1

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
3

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Agility
1

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Fire
3

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Molten
2

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Defiance
3

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Fire
2

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Molten
2

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Energized
1

Increase weapon charge rate for weapons with meter by 30%

Fire
1

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Elemental Resistances
Blaze
+50
Shock
+50
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Defiance
3 / 3

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Fire
6 / 6

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Molten
4 / 4

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.