Build
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 1 held stack of CRITICAL, -50% Healing
Disciplined State: Enter upon gaining 4 Inner Fire. Gain 5 held stacks of CRITICAL and +100 for 40s. Lose all Inner Fire.
200 blaze damage. Parry incoming attacks.
Inner Fire: When parrying, deal +300% damage and gain 1 Inner Fire.
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded