Build

Iron Stomach
2

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
4

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Overpower
2

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Cunning
2

Gain 3 held stacks of CRITICAL.

Recycle
3

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Cunning
3

Gain 3 held stacks of CRITICAL.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Gain 1 held stack of CRITICAL, -50% Healing

Disciplined State: Enter upon gaining 4 Inner Fire. Gain 5 held stacks of CRITICAL and +100 for 40s. Lose all Inner Fire.

Flame Fist

200 blaze damage. Parry incoming attacks.

Inner Fire: When parrying, deal +300% damage and gain 1 Inner Fire.

Cooldown: 17s
600
Resistance
Elemental Resistances
Radiant
+25
Shock
+25
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Iron Stomach
2 / 3

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
5 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Recycle
7 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded