Netherlights / The Living Branch Build
When you have at least one chain charge, activate Special to teleport past the closest Behemoth, turning around and striking it to leave an umbral rift that deals damage over time. When the rift expires, it explodes for umbral damage, increased by the total number of rifts. The final explosion does additional damage if Cruel Riftstrike dodges through a Behemoth attack.
Dodging through an attack causes an explosion of umbral energy, which can interrupt.
Activate Legendary to perform an umbral slash that steals health from a Behemoth, dealing damage, healing you, and instantly inflicting umbral status on a random part.
- Primary Buff
- You have 1 additional point of held SPEED.
Your temp SPEED stacks last 10 seconds longer.
- You have 1 additional point of held SPEED.
- Weapon Special
Increase the damage bonus from perfect dodging an attack with Cruel Riftstrike by 30%.
When a Behemoth has 1 or more of your umbral rifts, you have 2 held SPEED.
Increase the duration of umbral rifts by 2 seconds.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Increase the damage of Shadowdodge by 50%.
Increase the damage of Shadowdodge by 50%.
Shadowdodge deals 50% more damage while you are at 20% health or less.
- Weapon Active
Reduce the cooldown of Syphon Power by 20 seconds.
On activation of Syphon Power, gain 2 SPEED.
Reduce the cooldown of Syphon Power by 20 seconds.
With one or more bar of meter, activate Special to store ammo. Hold Special with a stored ammo to create an aura around you that grants all Slayers within it 3 held CRITICAL. Duration is improved by quality of ammo used.
When a behemoth is wounded, gain 100 shields. Shields from this ability can reach 500 total.
Activate Legendary to teleport forward, evading attacks and creating an explosion of Terra damage at your arrival point, healing you for 200, and cleansing status effects.
- Primary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Special
Increase the CRITICAL granted by Wellspring by 1.
Wellspring also grants 1 held MIGHT to Slayers inside it.
Wellspring also grants 1 held SPEED to Slayers inside it.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Aether Shield can now reach 800 maximum shield.
Aether Shield is also activated when a Behemoth part is broken.
Slayers who currently have your Aether Shield also have 1 held SPEED.
- Weapon Active
Reduce the cooldown of Living Bloom by 20 seconds.
Increase the damage dealt when you leave Living Bloom by 20%.
Also deal damage at the start of your Living Bloom.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
Deal 50% increased damage to Wounded parts.
Gain a stack of SPEED when you dodge through an attack.
450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Deal 50% increased damage to Wounded parts.