Skies of Ostia / Fury of the Mountain Build
Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.
When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.
Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Increase the damage of each ball of lightning by 20%.
Gain one additional Ammo.
Gain one additional Ammo.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the lifetime of Shock Turrets by 3 seconds.
Shock Turrets fire every 1.5 seconds instead of 2 seconds.
Shock Turrets fire an additional shock bolt.
- Weapon Active
Gain 1 stack of MIGHT when activating Eye of the Storm.
Gain 2 stacks of ENDURANCE when activating Eye of the Storm.
Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.
Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.
Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.
- Weapon Active
Increase the SPEED gained by Acceleration Engine by 2.
Increase the duration of Acceleration Engine by 15 seconds.
Reduce the cooldown of Acceleration Engine by 20 seconds.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).
750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.
Reduce stamina cost of Dodge Roll by 50%
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 held stacks of CRITICAL.
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.