Oathkeepers / The Anvil Build
Activate Special to smash your fists together, creating a damaging pulse around you, and granting DEFENSE stacks to all nearby allies based on active mantras.
When you take health damage, gain an equal amount of Shield.
Activate Legendary to gain 500 health, and grant Oathkeeper's Protection to all nearby allies for 30 seconds. When a protected ally would take damage, instead they take no damage, and you take 50% of the damage they would have taken.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Increase the Defense gained by Titanic Bulwark by 1.
Increase the duration of Tempest Form by 10 seconds.
Increase the duration of Karma Breaker by 5 seconds.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
When you enter bleedout, immediately revive and gain 1000 Shield. This ability refreshes when a Behemoth is killed.
You have 1 held MIGHT while you have more than 500 Shield.
When any allies have Shield, you have 2 held CRITICAL.
- Weapon Active
Reduce the damage you take for allies during Sentinel to 40%.
Sentinel also grants yourself and allies 2 stacks of SPEED on activation.
Gain 1 VITALITY whenever a Behemoth part is broken.
Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.
On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.
Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.
- Primary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Special
You have 2 held DEFENSE while a Mighty Landbreaker crack is still open.
Mighty Landbreaker also grants Slayers who cross it 1 DEFENSE.
Might Landbreaker also grants Slayers who cross it 1 CRITICAL.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
While any Frozen Mines remain undetonated, you have 2 held SPEED.
- Weapon Active
Friendly slayers gain 2 DEFENSE if they touch The Wall.
Increase the damage The Wall does to creatures and Behemoths by 100%.
Increase the lifetime of The Wall by 4 seconds.
Increase Dodge invulnerability windows by 40%
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
Increase Dodge invulnerability windows by 40%
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
When a behemoth is staggered, gain 3 temporary MIGHT.
Increase Dodge invulnerability windows by 40%
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
For every 150 shield, gain one permanent CRITICAL stack.
When a behemoth is staggered, gain 3 temporary MIGHT.
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
Increase Dodge invulnerability windows by 40%
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.