The Silver Sword / Fury of the Mountain Build
When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.
When you would gain Shield from any source, you gain 10% more Shield.
Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Grant 200 to yourself and allies when you activate Ardent Cyclone.
Meter drains 15% slower during Ardent Cyclone.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- Weapon Passive
While you have any amount of Shield, you have 1 held MIGHT.
While you have any amount of Shield, you have 1 held ENDURANCE
- Weapon Active
Your Frozen Shine also deals stagger damage.
Increase the duration Frozen Shine by 5 seconds.
Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.
Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.
Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.
- Primary Buff
- You have 1 additional point of held ENDURANCE.
Your temp ENDURANCE stacks last 10 seconds longer.
- You have 1 additional point of held ENDURANCE.
- Weapon Special
Increase the damage of Relentless Onslaught by 20%.
Reduce the cooldown of Relentless Onslaught by 5 seconds.
Gain 15 Determination meter when you catch Fury of the Mountain.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Increase the damage of Burning Weapon by 20%.
Gain 1 MIGHT when you trigger Burning Weapon.
Gain 1 SPEED when you trigger Burning Weapon.
- Weapon Active
Increase the SPEED gained by Acceleration Engine by 2.
Acceleration Engine also grants 2 SPEED to nearby allies.
Increase the duration of Acceleration Engine by 15 seconds.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Gain 2 temp DEFENSE after drinking a healing Flask.
After dodging through an attack, gain 30 stamina.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
After dodging through an attack, gain 30 stamina.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Gain 2 temp DEFENSE after drinking a healing Flask.
After dodging through an attack, gain 30 stamina.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.