Eternal Winter / The Anvil Build
Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.
Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.
- Primary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- Weapon Special
Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.
Increase the damage of Grim Onslaught by 10%.
Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.
- Secondary Buff
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the time before Frozen Brand can be applied again by 10 seconds.
Increase the damage Frozen Brand does when it expires or is destroyed by 10%.
Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.
- Weapon Active
Max Determination Level is increased by 1.
Increase the damage of Determined Strike by 10%.
Gain 2 CRITICAL before Determined Strike hits.
Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.
On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.
Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.
- Primary Buff
- You have 1 additional point of held VITALITY.
Your temp VITALITY stacks last 10 seconds longer.
Your temp VITALITY stacks last 10 seconds longer.
- Weapon Special
Increase the MIGHT granted by Mighty Landbreaker by 1.
Increase The Anvil's maximum ammo by 1.
Might Landbreaker also grants Slayers who cross it 1 CRITICAL.
- Secondary Buff
- You have 1 additional point of held MIGHT.
Your temp MIGHT stacks last 10 seconds longer.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Reduce the time before you can create more Frozen Mines by 5 seconds.
Increase the damage Frozen Mines deal by 20%.
Increase the number of Frozen Mines you drop by 1.
- Weapon Active
Reduce the cooldown of The Wall by 20 seconds.
Increase the damage The Wall does to creatures and Behemoths by 100%.
Increase the lifetime of The Wall by 4 seconds.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
+30 part damage.
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
+30 part damage.
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.