Fury of the Mountain / Netherlights Build
Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.
Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.
Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.
- Weapon Special
You can catch and throw Relentless Onslaught a 4th time.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Reduce the number of hits needed to activate Burning Weapon by 1.
- Weapon Active
Increase the SPEED gained by Acceleration Engine by 2.
When you have at least one chain charge, activate Special to teleport past the closest Behemoth, turning around and striking it to leave an umbral rift that deals damage over time. When the rift expires, it explodes for umbral damage, increased by the total number of rifts. The final explosion does additional damage if Cruel Riftstrike dodges through a Behemoth attack.
Dodging through an attack causes an explosion of umbral energy, which can interrupt.
Activate Legendary to perform an umbral slash that steals health from a Behemoth, dealing damage, healing you, and instantly inflicting umbral status on a random part.
- Primary Buff
- You have 1 additional point of held SPEED.
- Weapon Special
Increase the duration of umbral rifts by 2 seconds.
- Weapon Passive
Increase the damage of Shadowdodge by 50%.
- Weapon Active
Reduce the cooldown of Syphon Power by 20 seconds.
You gain 1 held stack of MIGHT for every 30 stamina missing.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE
After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit
You gain 1 held stack of MIGHT for every 30 stamina missing.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
You have 4 Permanent stacks of VITALITY
Gain a stack of SPEED when you dodge through an attack.
450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.
You gain 1 held stack of MIGHT for every 30 stamina missing.
Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
You have 4 Permanent stacks of VITALITY