Skies of Ostia Build

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • For each ball of lightning fired, fire one additional ball.

    • For each ball of lightning fired, fire one additional ball.

    • Increase the damage of each ball of lightning by 20%.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

  • Weapon Active
    • Reduce the cooldown of Eye of the Storm by 15 seconds.

    • Increase the damage of Eye of the Storm by 20%.

    • Reduce the cooldown of Eye of the Storm by 15 seconds.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Drop
3

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Knockout King
1

Deal 30% increased Stagger Damage

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Drop
2

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Fire
1

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
1

Deal 30% increased Stagger Damage

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Assassin's Frenzy
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2

+30 part damage.

Fire
1

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Parasitic
2

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Fire
5

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
2

Deal 30% increased Stagger Damage

600
Power
600
Resistance
Elemental Resistances
Terra
+75
Blaze
+25
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Frenzy
2 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2 / 2

+30 part damage.

Drop
5 / 4

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Fire
7 / 6

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
4 / 4

Deal 30% increased Stagger Damage

Parasitic
2 / 6

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Predator
5 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.