Oathkeepers / The Silver Sword Build

Abilities
Titanic Bulwark

Activate Special to smash your fists together, creating a damaging pulse around you, and granting DEFENSE stacks to all nearby allies based on active mantras.

Reactive Armour

When you take health damage, gain an equal amount of Shield.

Sentinel

Activate Legendary to gain 500 health, and grant Oathkeeper's Protection to all nearby allies for 30 seconds. When a protected ally would take damage, instead they take no damage, and you take 50% of the damage they would have taken.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Increase the damage of Titanic Bulwark by 20%.

    • Reduce the speed your Mantra bar depletes by 30%.

    • Increase the Defense gained by Titanic Bulwark by 1.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Gain 10% more Shield from Reactive Armour.

    • When you enter bleedout, immediately revive and gain 1000 Shield. This ability refreshes when a Behemoth is killed.

    • When any allies have Shield, you have 2 held CRITICAL.

  • Weapon Active
    • Reduce the damage you take for allies during Sentinel to 40%.

    • Sentinel also grants yourself and allies 2 stacks of SPEED on activation.

    • Gain 1 VITALITY whenever a Behemoth part is broken.

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • You are not slowed during Ardent Cyclone.

    • Grant 200 to yourself and allies when you activate Ardent Cyclone.

    • You have 2 held DEFENSE during Ardent Cyclone.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the strength of Shield Generator by 10%.

    • You share your Shield Generator bonus with nearby allies.

    • Increase the strength of Shield Generator by 10%.

  • Weapon Active
    • Your Frozen Shine grants 200 Shield to allies within its radius on activation.

    • Allies with the radius of Frozen Shine have 2 held SPEED

    • Increase the duration Frozen Shine by 5 seconds.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
3

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Galvanized
1

For every 150 shield, gain one permanent CRITICAL stack.

Savagery
2

Deal 50% increased damage to Wounded parts.

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).

Shield Nova

Consume your Shields and deal 200% of the amount consumed to nearby enemies.

Cooldown: 20s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Terra
+50
Perks
Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Fortress
4 / 4

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
6 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
5 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Savagery
2 / 4

Deal 50% increased damage to Wounded parts.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded