Oathkeepers / The Silver Sword Build
Activate Special to smash your fists together, creating a damaging pulse around you, and granting DEFENSE stacks to all nearby allies based on active mantras.
When you take health damage, gain an equal amount of Shield.
Activate Legendary to gain 500 health, and grant Oathkeeper's Protection to all nearby allies for 30 seconds. When a protected ally would take damage, instead they take no damage, and you take 50% of the damage they would have taken.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Increase the damage of Titanic Bulwark by 20%.
Reduce the speed your Mantra bar depletes by 30%.
Increase the Defense gained by Titanic Bulwark by 1.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Gain 10% more Shield from Reactive Armour.
When you enter bleedout, immediately revive and gain 1000 Shield. This ability refreshes when a Behemoth is killed.
When any allies have Shield, you have 2 held CRITICAL.
- Weapon Active
Reduce the damage you take for allies during Sentinel to 40%.
Sentinel also grants yourself and allies 2 stacks of SPEED on activation.
Gain 1 VITALITY whenever a Behemoth part is broken.
When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.
When you would gain Shield from any source, you gain 10% more Shield.
Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
You are not slowed during Ardent Cyclone.
Grant 200 to yourself and allies when you activate Ardent Cyclone.
You have 2 held DEFENSE during Ardent Cyclone.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the strength of Shield Generator by 10%.
You share your Shield Generator bonus with nearby allies.
Increase the strength of Shield Generator by 10%.
- Weapon Active
Your Frozen Shine grants 200 Shield to allies within its radius on activation.
Allies with the radius of Frozen Shine have 2 held SPEED
Increase the duration Frozen Shine by 5 seconds.
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
For every 150 shield, gain one permanent CRITICAL stack.
Deal 50% increased damage to Wounded parts.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Deal 50% increased damage to Wounded parts.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded