Alluring Moons / The Anvil Build
Lure two random Chaox to fight at your side for up to 90 seconds.
Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.
Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
You lure 1 additional random Chaox.
You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.
You have 2 held SPEED while at least 1 friendly Chaox present.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Call of the Void unleashes two additional Umbral Orbs when struck.
An additional Call of the Void appears somewhere near the Behemoth.
Call of the Void damage is increased by 20%.
- Weapon Active
Leader of the Pack summons 1 random additional Chaox.
Leader of the Pack summons 1 random additional Chaox.
Leader of the Pack also causes all friendly Chaox to attack 15% faster.
Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.
On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.
Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.
- Primary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Special
Increase the MIGHT granted by Mighty Landbreaker by 1.
You have 2 held DEFENSE while a Mighty Landbreaker crack is still open.
Might Landbreaker also grants Slayers who cross it 1 CRITICAL.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the number of Frozen Mines you drop by 1.
Increase the damage Frozen Mines deal by 20%.
While any Frozen Mines remain undetonated, you have 2 held SPEED.
- Weapon Active
Reduce the cooldown of The Wall by 20 seconds.
Friendly slayers gain 2 DEFENSE if they touch The Wall.
Reduce the cooldown of The Wall by 20 seconds.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 temp DEFENSE when a Behemoth enters Rage.
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
After dodging through an attack, gain 1 temporary stack of SPEED
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 3 temp DEFENSE when a Behemoth enters Rage.
After dodging through an attack, gain 1 temporary stack of SPEED
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).
750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 temp DEFENSE when a Behemoth enters Rage.
After dodging through an attack, gain 1 temporary stack of SPEED
Spawn 1 Chaox when a Behemoth part is broken.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
For every 400 HP you currently have, you have 1 Permanent MIGHT.