Eternal Winter / The Anvil Build

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • Your temp CRITICAL stacks last 10 seconds longer.

  • Weapon Special
    • Increase the damage of Grim Onslaught by 10%.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • Your temp DEFENSE stacks last 10 seconds longer.

  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.

Abilities
Mighty Landbreaker

Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.

Frozen Mines

On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.

The Wall

Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.

Talents
  • Primary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Special
    • Increase the MIGHT granted by Mighty Landbreaker by 1.

    • Mighty Landbreaker also grants Slayers who cross it 1 DEFENSE.

    • Might Landbreaker also grants Slayers who cross it 1 CRITICAL.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the number of Frozen Mines you drop by 1.

    • Increase the damage Frozen Mines deal by 20%.

    • Increase the number of Frozen Mines you drop by 1.

  • Weapon Active
    • Reduce the cooldown of The Wall by 20 seconds.

    • Increase the damage The Wall does to creatures and Behemoths by 100%.

    • Reduce the cooldown of The Wall by 20 seconds.

Assassin's Bulwark
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Assassin's Frenzy
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2

+30 part damage.

Parasitic
3

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Assassin's Bulwark
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Assassin's Frenzy
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Parasitic
2

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Frenzy
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Parasitic
1

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Perks
Assassin's Bulwark
3 / 3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Frenzy
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2 / 2

+30 part damage.

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
2 / 4

Increase weapon charge rate for weapons with meter by 30%

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Parasitic
6 / 6

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.