Fury of the Mountain / Molten Edict Build

Abilities
Relentless Onslaught

Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.

Burning Weapon

Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.

Acceleration Engine

Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.

Talents
  • Primary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Special
    • You can catch and throw Relentless Onslaught a 4th time.

    • Increase the damage of Relentless Onslaught by 20%.

    • Gain 5 Determination meter when you catch Fury of the Mountain.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Reduce the number of hits needed to activate Burning Weapon by 1.

    • Gain 1 MIGHT when you trigger Burning Weapon.

    • Gain 1 SPEED when you trigger Burning Weapon.

  • Weapon Active
    • Increase the SPEED gained by Acceleration Engine by 2.

    • Explode in a burst of 400 blaze damage when you activate Acceleration Engine.

    • Reduce the cooldown of Acceleration Engine by 20 seconds.

Abilities
Molten Orb

Your Special lobs balls of fire that deal increased damage and can set the ground on fire when charged with more ammo. Your Aetherslam unleashes a rolling ball of lava.

Burning Earth

After spending 75 stamina, your next attack that hits a Behemoth launches a cone of flame.

Fist of the Mountain

Activate Legendary to coat your fists in molten earth, changing your moveset. Your punches deal large amounts of blaze buildup, and your attacks deal increased damage against Behemoths who are on fire.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • Fireballs leave a fire patch with 3 ammo spent instead of 4.

    • Increase Max Ammo by 1.

    • While a nearby Behemoth is on fire, you and your nearby allies have 1 held MIGHT.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the stamina threshold of Burning Earth 15.

    • While a nearby Behemoth is on fire, you have 2 held SPEED.

    • Fire a second cone of fire immediately after the first.

  • Weapon Active
    • Gain 2 MIGHT when Fist of the Mountain expires.

    • Increase the amount of Blaze status buildup punches in Fist of the Mountain by 50%.

    • Slams during Fist of the Mountain leave behind a fire patch that deals damage over time for 8 seconds.

Adrenaline
3

You gain 1 held stack of MIGHT for every 30 stamina missing.

Assassin's Momentum
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Drop
1

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Inertia
2

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Adrenaline
3

You gain 1 held stack of MIGHT for every 30 stamina missing.

Drop
1

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Inertia
3

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Adrenaline
1

You gain 1 held stack of MIGHT for every 30 stamina missing.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Drop
2

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Assassin's Momentum
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Inertia
2

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Terra
+50
Perks
Adrenaline
7 / 7

You gain 1 held stack of MIGHT for every 30 stamina missing.

Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Momentum
4 / 3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Drop
4 / 4

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Inertia
7 / 7

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Predator
5 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.