Eternal Winter / Reaper's Edge Build
Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.
Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.
- Primary Buff
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Special
Increase the damage of Grim Onslaught by 10%.
Reduce the cooldown of Grim Onslaught from 15 to 12.
Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.
- Secondary Buff
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the time before Frozen Brand can be applied again by 10 seconds.
Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.
Reduce the time before Frozen Brand can be applied again by 10 seconds.
- Weapon Active
Max Determination Level is increased by 1.
Increase the damage of Determined Strike by 10%.
Gain 2 CRITICAL before Determined Strike hits.
Activate Special to throw your axe. It deals continuous damage over time while in flight, and then returns to you. Reactivate while in flight to teleport to the Axe and perform an Umbral strike in the direction your Slayer is facing.
Attacks have a chance to generate an umbral orb. Each orb increases the damage dealt by attacks by 1.75%. With 5 or more active orbs, the damage bonus per orb is doubled.
Activate Legendary to rip a tear in the fabric of reality and enter Umbral realm. While in it, take reduced damage, and become immune to stagger. For every 300 damage dealt during it give 1 MIGHT to friendly Slayers when it ends.
- Primary Buff
Your temp SPEED stacks last 10 seconds longer.
- You have 1 additional point of held SPEED.
Your temp SPEED stacks last 10 seconds longer.
- Weapon Special
Gain 1 temporary VITALITY when you perform Reaper's Flight.
Gain 20 Determination meter if you do not re-activate Reaper's Flight mid-flight.
Reduce the cooldown between uses of Reaper's Flight by 5 seconds.
- Secondary Buff
Your temp VITALITY stacks last 10 seconds longer.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Add 50% chance to spawn a second orb whenever you spawn an orb.
Increase the bonus damage gained for each held Orb to 3%.
Add 50% chance to spawn a second orb whenever you spawn an orb.
- Weapon Active
Increase the duration of Planar Rip by 5 seconds.
Reduce the damage threshold required to grant MIGHT to other slayers by 500.
Reduce the cooldown of Planar Rip by 20 seconds.
Reduce stamina cost of Dodge Roll by 50%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
After dodging through an attack, gain 1 temporary stack of SPEED
Deal 30% increased damage to unbroken parts.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Deal 30% increased damage to unbroken parts.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Reduce stamina cost of Dodge Roll by 50%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
After dodging through an attack, gain 1 temporary stack of SPEED
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Deal 30% increased damage to unbroken parts.