The Silver Sword / Thundersoul Build

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Abilities
Avenging Overdrive

When meter is full, activate Special to gain 2 stacks of SPEED and take brief defensive stance which will parry an incoming attack and counter it, entering overdrive. Reactivate during overdrive to parry again. Successful parries generate 1 Valour.

Energetic

After a perfect dodge, your next attacks generate 100% bonus meter.

Thunderous Charge

Activate Legendary to become lightning, finding the nearest Behemoth and teleporting to it with an explosive shock burst.

Cunning
1

Gain 3 held stacks of CRITICAL.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
3

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Cunning
1

Gain 3 held stacks of CRITICAL.

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Cunning
3

Gain 3 held stacks of CRITICAL.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Elemental Resistances
Terra
+50
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Fortress
4 / 4

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
7 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
7 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.