Eternal Winter / Alluring Moons Build

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • Gain 2 CRITICAL before Determined Strike hits.

Abilities
Lure

Lure two random Chaox to fight at your side for up to 90 seconds.

Call of the Void

Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.

Leader of the Pack

Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • You lure 1 additional random Chaox.

    • You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.

    • You have 2 held SPEED while at least 1 friendly Chaox present.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Active
    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack also causes all friendly Chaox to attack 15% faster.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 120 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
3

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tough
1

You have 4 Permanent stacks of VITALITY

Overpower
5

When a behemoth is staggered, gain 3 temporary MIGHT.

Pacifier
2

Deal 60% increased stagger damage vs. Enraged Behemoths

Fortress
2

After not taking hostile damage for 10 seconds, gain a 120 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Overpower
1

When a behemoth is staggered, gain 3 temporary MIGHT.

Berserker
3

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Tough
2

You have 4 Permanent stacks of VITALITY

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Perks
Berserker
3 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Fortress
4 / 4

After not taking hostile damage for 10 seconds, gain a 120 health shield. Stacks 3 times.

Galvanized
6 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
5 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Pacifier
2 / 4

Deal 60% increased stagger damage vs. Enraged Behemoths

Tough
3 / 3

You have 4 Permanent stacks of VITALITY