The Hunger Build
When meter is full, activate Special. While active, you continuously lose health, but you have lifesteal, continuously generate Valour, and umbral slashes on attacks.
You have 2 held Might under 20% health.
Activate Legendary to create an umbral explosion and teleport high into the air. Reactivate to crash down, creating another umbral explosion on impact.
- Primary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Special
While in Feast, you launch two slashes of umbral energy with each attack.
During Feast, you have 2 held stacks of MIGHT.
Extend the duration of Feast by 15%.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Verge of Night now activates below 40% health.
You gain 1 additional stack of held MIGHT during Verge of Night when you are at half the threshold amount.
While Verge of Night is active, you have 4 held DEFENSE.
- Weapon Active
After Portal Dive, leave a lingering Umbral pool that deals damage over time where you land.
On impact, trigger Umbral Status on any Behemoth hit.
Increase the damage of Portal Dive by 20%.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Deal 30% increased Stagger Damage
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Increase weapon charge rate for weapons with meter by 30%
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Deal 30% increased Stagger Damage
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.