The Silver Sword / The Hunger Build
When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.
When you would gain Shield from any source, you gain 10% more Shield.
Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
You are not slowed during Ardent Cyclone.
You have 2 held DEFENSE during Ardent Cyclone.
Damage of Ardent Cyclone is increased by 20%.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the strength of Shield Generator by 10%.
While you have any amount of Shield, you have 1 held MIGHT.
While you have any amount of Shield, you have 1 held ENDURANCE
- Weapon Active
Your Frozen Shine also deals stagger damage.
Your Frozen Shine grants 200 Shield to allies within its radius on activation.
Increase the radius of Frozen Shine by 30%
When meter is full, activate Special. While active, you continuously lose health, but you have lifesteal, continuously generate Valour, and umbral slashes on attacks.
You have 2 held Might under 20% health.
Activate Legendary to create an umbral explosion and teleport high into the air. Reactivate to crash down, creating another umbral explosion on impact.
- Primary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Special
While in Feast, you launch two slashes of umbral energy with each attack.
During Feast, you have 2 held stacks of MIGHT.
When you activate feast, immediately gain 6 Valour.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
You gain 1 additional stack of held MIGHT during Verge of Night when you are at half the threshold amount.
When you enter Verge of Night, if you have no Healing Flasks, gain 1.
While Verge of Night is active, you have 4 held DEFENSE.
- Weapon Active
After Portal Dive, leave a lingering Umbral pool that deals damage over time where you land.
On impact, trigger Umbral Status on any Behemoth hit.
Increase the damage of Portal Dive by 20%.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Deal 30% increased damage to unbroken parts.
Heal for 300 whenever a Behemoth is wounded
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Immune to Shocked status.
Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%
Deal 30% increased damage to unbroken parts.
You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.
Deal 30% increased damage to unbroken parts.
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
Gain 3 held stacks of CRITICAL.
Immune to Shocked status.
Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.
Deal 30% increased damage to unbroken parts.
Heal for 300 whenever a Behemoth is wounded