Skies of Ostia / Eternal Winter Build

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • For each ball of lightning fired, fire one additional ball.

    • Increase the damage of each ball of lightning by 20%.

    • Gain one additional Ammo.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

  • Weapon Active
    • Reduce the cooldown of Eye of the Storm by 15 seconds.

    • Increase the damage of Eye of the Storm by 20%.

    • Gain 1 stack of MIGHT when activating Eye of the Storm.

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Increase the damage of Grim Onslaught by 10%.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

    • Perform a pulse of 500 frost damage around you when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • Gain 2 CRITICAL before Determined Strike hits.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Evasive Fury
2

After dodging through an attack, gain 1 temporary stack of SPEED

Sharpened
3

Deal 30% increased damage to unbroken parts.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Reuse
1

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Sharpened
3

Deal 30% increased damage to unbroken parts.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Shock
+100
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Evasive Fury
2 / 8

After dodging through an attack, gain 1 temporary stack of SPEED

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Reduce
2 / 4

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Sharpened
6 / 6

Deal 30% increased damage to unbroken parts.