Oathkeepers / Thundersoul Build

Abilities
Titanic Bulwark

Activate Special to smash your fists together, creating a damaging pulse around you, and granting DEFENSE stacks to all nearby allies based on active mantras.

Reactive Armour

When you take health damage, gain an equal amount of Shield.

Sentinel

Activate Legendary to gain 500 health, and grant Oathkeeper's Protection to all nearby allies for 30 seconds. When a protected ally would take damage, instead they take no damage, and you take 50% of the damage they would have taken.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Increase the damage of Titanic Bulwark by 20%.

    • Reduce the speed your Mantra bar depletes by 30%.

    • Increase the duration of Tempest Form by 10 seconds.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • Your temp MIGHT stacks last 10 seconds longer.

  • Weapon Passive
    • Gain 10% more Shield from Reactive Armour.

    • When you enter bleedout, immediately revive and gain 1000 Shield. This ability refreshes when a Behemoth is killed.

    • You have 1 held MIGHT while you have more than 500 Shield.

  • Weapon Active
    • Reduce the cooldown of Sentinel by 20 seconds.

    • Sentinel also grants yourself and allies 2 stacks of SPEED on activation.

    • Gain 1 VITALITY whenever a Behemoth part is broken.

Abilities
Avenging Overdrive

When meter is full, activate Special to gain 2 stacks of SPEED and take brief defensive stance which will parry an incoming attack and counter it, entering overdrive. Reactivate during overdrive to parry again. Successful parries generate 1 Valour.

Energetic

After a perfect dodge, your next attacks generate 100% bonus meter.

Thunderous Charge

Activate Legendary to become lightning, finding the nearest Behemoth and teleporting to it with an explosive shock burst.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • Your temp MIGHT stacks last 10 seconds longer.

  • Weapon Special
    • When you parry an attack, gain 1 MIGHT.

    • When you parry an attack, gain 1 SPEED.

    • The damage of your parry counter attack is increased by 20%.

  • Secondary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Passive
    • You deal 100% more stagger on your next attack when you gain Energetic.

    • You cause a 120 damage shock explosion when you gain Energetic.

    • You gain a 20 Shield when you gain Energetic.

  • Weapon Active
    • Deal an additional 300 shock damage when you impact with Thunderous Charge.

    • Increase the damage of Thunderous Charge by 20%.

    • Gain 1 MIGHT when you activate Thunderous Charge.

Berserker
1

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
3

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Berserker
1

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Berserker
4

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conservation
3

When a stack of SPEED is lost, gain 200 Shields.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Terra
+50
Perks
Berserker
8 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conservation
3 / 3

When a stack of SPEED is lost, gain 200 Shields.

Fortress
4 / 4

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
7 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
7 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds