Twin Suns / Eternal Winter Build

Abilities
Lightning Dash

Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.

Critical Capacitor

Your stacks of CRITICAL last 10 seconds longer.

Broadside Bomb

Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.

Talents
  • Primary Buff
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

  • Weapon Special
    • Reduce the cooldown on Mag Bombs by 20 seconds.

    • Increase the number of bombs loaded when you activate Mag Bombs by 4.

    • Critical hits reduce the cooldown of Mag Bombs by 3 seconds.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • Your temp CRITICAL stacks last 10 seconds longer.

  • Weapon Passive
    • Increase the duration of CRITICAL stacks by an additional 5 seconds.

    • When you land a critical hit, restore 2 HP.

    • Every 120 seconds, gain a stack of CRITICAL.

  • Weapon Active
    • Gain 1 MIGHT when you drop a Broadside Bomb.

    • Reduce the cooldown of Broadside Bomb by 20 seconds.

    • Drop a second Broadside Bomb a short distance ahead of the first.

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

  • Weapon Special
    • Increase the damage of Grim Onslaught by 10%.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Gain 2 CRITICAL before Determined Strike hits.

    • In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
3

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Bladestorm
2

+30 part damage.

Cunning
2

Gain 3 held stacks of CRITICAL.

Recycle
3

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Cunning
3

Gain 3 held stacks of CRITICAL.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Gain 1 held stack of CRITICAL, -50% Healing

Disciplined State: Enter upon gaining 4 Inner Fire. Gain 5 held stacks of CRITICAL and +100 for 40s. Lose all Inner Fire.

Flame Fist

200 blaze damage. Parry incoming attacks.

Inner Fire: When parrying, deal +300% damage and gain 1 Inner Fire.

Cooldown: 17s
600
Power
600
Resistance
Elemental Resistances
Shock
+50
Umbral
+50
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Bladestorm
2 / 2

+30 part damage.

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
3 / 4

Increase weapon charge rate for weapons with meter by 30%

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Recycle
7 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded