Twin Suns / Eternal Winter Build
Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.
Your stacks of CRITICAL last 10 seconds longer.
Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.
- Primary Buff
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
Your temp DEFENSE stacks last 10 seconds longer.
- Weapon Special
Reduce the cooldown on Mag Bombs by 20 seconds.
Increase the number of bombs loaded when you activate Mag Bombs by 4.
Critical hits reduce the cooldown of Mag Bombs by 3 seconds.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
Your temp CRITICAL stacks last 10 seconds longer.
- Weapon Passive
Increase the duration of CRITICAL stacks by an additional 5 seconds.
When you land a critical hit, restore 2 HP.
Every 120 seconds, gain a stack of CRITICAL.
- Weapon Active
Gain 1 MIGHT when you drop a Broadside Bomb.
Reduce the cooldown of Broadside Bomb by 20 seconds.
Drop a second Broadside Bomb a short distance ahead of the first.
Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.
Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.
- Primary Buff
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- Weapon Special
Increase the damage of Grim Onslaught by 10%.
Reduce the cooldown of Grim Onslaught from 15 to 12.
Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.
- Secondary Buff
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
Your temp DEFENSE stacks last 10 seconds longer.
- Weapon Passive
Reduce the time before Frozen Brand can be applied again by 10 seconds.
Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.
Reduce the time before Frozen Brand can be applied again by 10 seconds.
- Weapon Active
Max Determination Level is increased by 1.
Gain 2 CRITICAL before Determined Strike hits.
In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
+30 part damage.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 1 held stack of CRITICAL, -50% Healing
Disciplined State: Enter upon gaining 4 Inner Fire. Gain 5 held stacks of CRITICAL and +100 for 40s. Lose all Inner Fire.
200 blaze damage. Parry incoming attacks.
Inner Fire: When parrying, deal +300% damage and gain 1 Inner Fire.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
+30 part damage.
Gain 3 held stacks of CRITICAL.
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded