The Silver Sword / Eternal Winter Build

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • You are not slowed during Ardent Cyclone.

    • Grant 200 to yourself and allies when you activate Ardent Cyclone.

    • Damage of Ardent Cyclone is increased by 20%.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • Your temp last MIGHT stacks last 10 seconds longer.

  • Weapon Passive
    • Increase the strength of Shield Generator by 10%.

    • While you have any amount of Shield, you have 1 held MIGHT.

    • Increase the strength of Shield Generator by 10%.

  • Weapon Active
    • Your Frozen Shine also deals stagger damage.

    • Your Frozen Shine grants 200 Shield to allies within its radius on activation.

    • Increase the radius of Frozen Shine by 30%

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Increase the damage of Grim Onslaught by 10%.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
3

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tough
1

You have 4 Permanent stacks of VITALITY

Assassin's Bulwark
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Earth
3

Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleating them and dealing damage equal to 400% of the value of the removed shield.

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
1

For every 150 shield, gain one permanent CRITICAL stack.

Assassin's Bulwark
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Fortress
2

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
2

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Assassin's Bulwark
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Earth
3

Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleating them and dealing damage equal to 400% of the value of the removed shield.

Galvanized
1

For every 150 shield, gain one permanent CRITICAL stack.

Tough
2

You have 4 Permanent stacks of VITALITY

Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).

Shield Nova

Consume your Shields and deal 200% of the amount consumed to nearby enemies.

Cooldown: 20s
600
Power
600
Resistance
Elemental Resistances
Terra
+100
Perks
Assassin's Bulwark
3 / 3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE

Earth
6 / 6

Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleating them and dealing damage equal to 400% of the value of the removed shield.

Fortress
6 / 4

After not taking hostile damage for 10 seconds, gain a 150 health shield. Stacks 3 times.

Galvanized
6 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
5 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Tough
3 / 3

You have 4 Permanent stacks of VITALITY