The Living Branch Build

Abilities
Wellspring

With one or more bar of meter, activate Special to store ammo. Hold Special with a stored ammo to create an aura around you that grants all Slayers within it 3 held CRITICAL. Duration is improved by quality of ammo used.

Aether Shield

When a behemoth is wounded, gain 100 shields. Shields from this ability can reach 500 total.

Living Bloom

Activate Legendary to teleport forward, evading attacks and creating an explosion of Terra damage at your arrival point, healing you for 200, and cleansing status effects.

Talents
  • Primary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Special
    • Increase the CRITICAL granted by Wellspring by 1.

    • Increase the duration of Wellspring by 10 seconds.

    • Wellspring also grants 1 held MIGHT to Slayers inside it.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Aether Shield now grants 50 additional shield when activated.

    • Aether Shield can now reach 800 maximum shield.

    • Aether Shield is also activated when a Behemoth part is broken.

  • Weapon Active
    • Reduce the cooldown of Living Bloom by 20 seconds.

    • Gain 2 VITALITY after you Living Bloom.

    • Heal yourself for an additional 400 as well as nearby allies for 400 when you leave Living Bloom.

Parasitic
3

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Parasitic
1

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Savagery
2

Deal 50% increased damage to Wounded parts.

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Parasitic
2

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

600
Power
600
Resistance
Elemental Resistances
Frost
+50
Umbral
+50
Perks
Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Parasitic
6 / 6

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Reduce
4 / 4

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Savagery
2 / 4

Deal 50% increased damage to Wounded parts.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded