Bane & Balm / Netherlights Build

Abilities
Insatiable Dance

Activate Special to push off a behemoth and into the air. Activate Heavy while in the air to slam down, spending one or more chain charges to deal damage, heal yourself, and create orbs that heal allies.

Dripping Venom

When you deal damage, deal 10% of the damage again over 5 seconds.

Bloom of Balm

Activate Legendary to revive all allies in bleedout, and place a heal over time on all allies. Can be activated while in bleedout.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Healing orbs also cleanse status effects.

    • Retain 1 ammo after executing Insatiable Dance.

    • Increase the damage of Insatiable Dance by 20%.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Increase the duration of Poison Drip.

    • While a behemoth has 7 instances of Poison Drip, you have 2 held MIGHT.

    • Critical hits apply Poison Drip twice.

  • Weapon Active
    • Reduce the cooldown of Bloom of Balm by 30 seconds.

    • Grant 2 stacks of DEFENSE to slayers affected by Bloom of Balm.

    • Grant 1 stack of CRITICAL to slayers affected by Bloom of Balm.

Abilities
Cruel Riftstrike

When you have at least one chain charge, activate Special to teleport past the closest Behemoth, turning around and striking it to leave an umbral rift that deals damage over time. When the rift expires, it explodes for umbral damage, increased by the total number of rifts. The final explosion does additional damage if Cruel Riftstrike dodges through a Behemoth attack.

Shadowdodge

Dodging through an attack causes an explosion of umbral energy, which can interrupt.

Syphon Power

Activate Legendary to perform an umbral slash that steals health from a Behemoth, dealing damage, healing you, and instantly inflicting umbral status on a random part.

Talents
  • Primary Buff
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
  • Weapon Special
    • Increase the damage bonus from perfect dodging an attack with Cruel Riftstrike by 30%.

    • Final explosion of umbral rifts deals damage as though one additional umbral rift had been placed.

    • When a Behemoth has 1 or more of your umbral rifts, you have 2 held SPEED.

  • Secondary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Passive
    • Increase the damage of Shadowdodge by 50%.

    • Increase the damage of Shadowdodge by 50%.

  • Weapon Active
    • Reduce the cooldown of Syphon Power by 20 seconds.

    • On activation of Syphon Power, gain 2 SPEED.

    • Reduce the cooldown of Syphon Power by 20 seconds.

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Vigour
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Vigour
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Vigour
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Shock
+100
Perks
Acidic
4 / 4

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Vigour
4 / 4

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Berserker
4 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.