Bane & Balm / The Living Branch Build
Activate Special to push off a behemoth and into the air. Activate Heavy while in the air to slam down, spending one or more chain charges to deal damage, heal yourself, and create orbs that heal allies.
When you deal damage, deal 10% of the damage again over 5 seconds.
Activate Legendary to revive all allies in bleedout, and place a heal over time on all allies. Can be activated while in bleedout.
- Weapon Special
Insatiable Dance spawns 2 additional healing orbs.
Healing orbs also cleanse status effects.
Retain 1 ammo after executing Insatiable Dance.
- Weapon Active
Reduce the cooldown of Bloom of Balm by 30 seconds.
Grant 200 shields to slayers affected by Bloom of Balm.
Grant 1 stack of CRITICAL to slayers affected by Bloom of Balm.
With one or more bar of meter, activate Special to store ammo. Hold Special with a stored ammo to create an aura around you that grants all Slayers within it 3 held CRITICAL. Duration is improved by quality of ammo used.
When a behemoth is wounded, gain 100 shields. Shields from this ability can reach 500 total.
Activate Legendary to teleport forward, evading attacks and creating an explosion of Terra damage at your arrival point, healing you for 200, and cleansing status effects.
- Weapon Active
Reduce the cooldown of Living Bloom by 20 seconds.
Gain 2 VITALITY after you Living Bloom.
Heal yourself for an additional 400 as well as nearby allies for 400 when you leave Living Bloom.