The Silver Sword / The Anvil Build
When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.
When you would gain Shield from any source, you gain 10% more Shield.
Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
You are not slowed during Ardent Cyclone.
Meter drains 15% slower during Ardent Cyclone.
Damage of Ardent Cyclone is increased by 20%.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the strength of Shield Generator by 10%.
While you have any amount of Shield, you have 1 held MIGHT.
While you have any amount of Shield, you have 1 held ENDURANCE
- Weapon Active
Your Frozen Shine grants 200 Shield to allies within its radius on activation.
Allies with the radius of Frozen Shine have 2 held SPEED
Increase the duration Frozen Shine by 5 seconds.
Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.
On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.
Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.
- Primary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Special
Increase the MIGHT granted by Mighty Landbreaker by 1.
You have 2 held DEFENSE while a Mighty Landbreaker crack is still open.
Might Landbreaker also grants Slayers who cross it 1 CRITICAL.
- Secondary Buff
Your temp MIGHT stacks last 10 seconds longer.
- You have 1 additional point of held MIGHT.
Your temp MIGHT stacks last 10 seconds longer.
- Weapon Passive
Increase the number of Frozen Mines you drop by 1.
Reduce the time before you can create more Frozen Mines by 5 seconds.
While any Frozen Mines remain undetonated, you have 2 held SPEED.
- Weapon Active
Reduce the cooldown of The Wall by 20 seconds.
Increase the lifetime of The Wall by 4 seconds.
Reduce the cooldown of The Wall by 20 seconds.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Increase weapon charge rate for weapons with meter by 30%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded