The Silver Sword / The Anvil Build

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • You are not slowed during Ardent Cyclone.

    • Meter drains 15% slower during Ardent Cyclone.

    • Damage of Ardent Cyclone is increased by 20%.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the strength of Shield Generator by 10%.

    • While you have any amount of Shield, you have 1 held MIGHT.

    • While you have any amount of Shield, you have 1 held ENDURANCE

  • Weapon Active
    • Your Frozen Shine grants 200 Shield to allies within its radius on activation.

    • Allies with the radius of Frozen Shine have 2 held SPEED

    • Increase the duration Frozen Shine by 5 seconds.

Abilities
Mighty Landbreaker

Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.

Frozen Mines

On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.

The Wall

Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.

Talents
  • Primary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Special
    • Increase the MIGHT granted by Mighty Landbreaker by 1.

    • You have 2 held DEFENSE while a Mighty Landbreaker crack is still open.

    • Might Landbreaker also grants Slayers who cross it 1 CRITICAL.

  • Secondary Buff
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

  • Weapon Passive
    • Increase the number of Frozen Mines you drop by 1.

    • Reduce the time before you can create more Frozen Mines by 5 seconds.

    • While any Frozen Mines remain undetonated, you have 2 held SPEED.

  • Weapon Active
    • Reduce the cooldown of The Wall by 20 seconds.

    • Increase the lifetime of The Wall by 4 seconds.

    • Reduce the cooldown of The Wall by 20 seconds.

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
3

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
1

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).

Shield Nova

Consume your Shields and deal 200% of the amount consumed to nearby enemies.

Cooldown: 20s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Shock
+50
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
2 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Pack Caller
3 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded