The Living Branch / Alluring Moons Build

Abilities
Wellspring

With one or more bar of meter, activate Special to store ammo. Hold Special with a stored ammo to create an aura around you that grants all Slayers within it 3 held CRITICAL. Duration is improved by quality of ammo used.

Aether Shield

When a behemoth is wounded, gain 100 shields. Shields from this ability can reach 500 total.

Living Bloom

Activate Legendary to teleport forward, evading attacks and creating an explosion of Terra damage at your arrival point, healing you for 200, and cleansing status effects.

Talents
  • Primary Buff
    • You have 1 additional point of held VITALITY.
    • Your temp VITALITY stacks last 10 seconds longer.

    • You have 1 additional point of held VITALITY.
  • Weapon Special
    • Increase the CRITICAL granted by Wellspring by 1.

    • Wellspring also grants 1 held MIGHT to Slayers inside it.

    • Wellspring also grants 1 held SPEED to Slayers inside it.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Aether Shield can now reach 800 maximum shield.

    • Aether Shield is also activated when a Behemoth part is broken.

    • Slayers who currently have your Aether Shield also have 1 held SPEED.

  • Weapon Active
    • Reduce the cooldown of Living Bloom by 20 seconds.

    • Gain 2 VITALITY after you Living Bloom.

    • Heal yourself for an additional 400 as well as nearby allies for 400 when you leave Living Bloom.

Abilities
Lure

Lure two random Chaox to fight at your side for up to 90 seconds.

Call of the Void

Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.

Leader of the Pack

Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • You lure 1 additional random Chaox.

    • You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.

    • You have 2 held SPEED while at least 1 friendly Chaox present.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Call of the Void unleashes two additional Umbral Orbs when struck.

    • An additional Call of the Void appears somewhere near the Behemoth.

    • An additional Call of the Void appears somewhere near the Behemoth.

  • Weapon Active
    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack also causes all friendly Chaox to attack 15% faster.

Assassin's Momentum
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Evasive Fury
2

After dodging through an attack, gain 1 temporary stack of SPEED

Insulated
2

Immune to Shocked status.

Pack Walker
3

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Pack Walker
1

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Adrenaline
2

You gain 1 held stack of MIGHT for every 30 stamina missing.

Assassin's Momentum
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Inertia
2

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Shock
+75
Frost
+25
Perks
Adrenaline
2 / 7

You gain 1 held stack of MIGHT for every 30 stamina missing.

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Momentum
3 / 3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
2 / 4

Increase weapon charge rate for weapons with meter by 30%

Evasive Fury
2 / 8

After dodging through an attack, gain 1 temporary stack of SPEED

Inertia
2 / 7

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Insulated
2 / 4

Immune to Shocked status.

Pack Walker
4 / 4

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.