The Godhand / To & Fro Build
With more than one bar of meter, activate Special to store ammo. Hold Special with a stored ammo to begin firing with the Godhand, dealing more damage the longer the beam is maintained. Beam duration limited by quality of your stored ammo.
On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touches it, granting 250 Shield.
Activate your Legendary to immediately fill your meter to full.
- Primary Buff
- You have 1 additional point of held MIGHT.
- Weapon Special
Increase the maximum damage of Godhand beam by 20%.
- Weapon Passive
Sigils also deal a base of 750 radiant damage when touched by a Behemoth.
- Weapon Active
You gain 1 MIGHT when you activate Gathering Power.
Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.
On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.
Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Deal 30% increased damage to unbroken parts.
Reduce stamina cost of Dodge Roll by 50%
After dodging through an attack, gain 1 temporary stack of SPEED
Deal 30% increased damage to unbroken parts.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Deal 30% increased damage to unbroken parts.
Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).
750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Reduce stamina cost of Dodge Roll by 50%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
After dodging through an attack, gain 1 temporary stack of SPEED
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Deal 30% increased damage to unbroken parts.