Build

Barbed
1

After dodging through an attack, your next attack deals 400 wound damage

Insulated
2

Immune to Shocked status.

Merciless
3

Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%

Sharpened
2

Deal 30% increased damage to unbroken parts.

Barbed
1

After dodging through an attack, your next attack deals 400 wound damage

Conduit
1

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Merciless
2

Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%

Sharpened
3

Deal 30% increased damage to unbroken parts.

Barbed
2

After dodging through an attack, your next attack deals 400 wound damage

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Savagery
3

Deal 50% increased damage to Wounded parts.

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Savagery
1

Deal 50% increased damage to Wounded parts.

Sharpened
1

Deal 30% increased damage to unbroken parts.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

600
Resistance
Elemental Resistances
Frost
+50
Shock
+50
Perks
Barbed
4 / 4

After dodging through an attack, your next attack deals 400 wound damage

Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Insulated
2 / 4

Immune to Shocked status.

Merciless
5 / 4

Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%

Savagery
4 / 4

Deal 50% increased damage to Wounded parts.

Sharpened
6 / 6

Deal 30% increased damage to unbroken parts.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded