Build
After dodging through an attack, your next attack deals 400 wound damage
Immune to Shocked status.
Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%
Deal 30% increased damage to unbroken parts.
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%
Deal 30% increased damage to unbroken parts.
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Deal 50% increased damage to Wounded parts.
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Deal 50% increased damage to Wounded parts.
Deal 30% increased damage to unbroken parts.
Heal for 300 whenever a Behemoth is wounded
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Immune to Shocked status.
Add 100 wound damage to attacks against staggered behemoths. Increases the duration of wounds by 40%
Deal 50% increased damage to Wounded parts.
Deal 30% increased damage to unbroken parts.
Heal for 300 whenever a Behemoth is wounded