Skies of Ostia Build

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Increase the damage of each ball of lightning by 20%.

    • Gain one additional Ammo.

    • Gain one additional Ammo.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

Cunning
3

Gain 3 held stacks of CRITICAL.

Molten
1

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Cunning
2

Gain 3 held stacks of CRITICAL.

Fire
3

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Molten
2

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Molten
1

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Pack Caller
2

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Fire
3

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
2

Deal 30% increased Stagger Damage

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Elemental Resistances
Blaze
+25
Umbral
+25
Perks
Berserker
2 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Fire
6 / 6

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
2 / 4

Deal 30% increased Stagger Damage

Molten
4 / 4

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Pack Caller
2 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Recycle
2 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded