The Godhand / Eternal Winter Build

Abilities
Godhand

With more than one bar of meter, activate Special to store ammo. Hold Special with a stored ammo to begin firing with the Godhand, dealing more damage the longer the beam is maintained. Beam duration limited by quality of your stored ammo.

Runic Sigils

On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touches it, granting 250 Shield.

Gathering Power

Activate your Legendary to immediately fill your meter to full.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • Gain 1 VITALITY when you fire The Godhand.

  • Secondary Buff
    • You have 1 additional point of held VITALITY.
    • Your temp VITALITY stacks last 10 seconds longer.

    • You have 1 additional point of held VITALITY.
  • Weapon Passive
    • While standing in an active sigil, Slayers have 2 held MIGHT.

    • Active sigils can interrupt unstable attacks.

    • Creates a second sigil a short distance ahead of the first on activation.

  • Weapon Active
    • You gain 1 MIGHT when you activate Gathering Power.

    • You grant 1 CRITICAL to yourself and nearby allies when you Gather Power.

    • 10 seconds after you activate Gathering Power, your meter is refilled to full again.

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Cunning
1

Gain 3 held stacks of CRITICAL.

Pack Caller
3

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Cunning
2

Gain 3 held stacks of CRITICAL.

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Cunning
1

Gain 3 held stacks of CRITICAL.

Pack Caller
2

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Cunning
1

Gain 3 held stacks of CRITICAL.

Defiance
2

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Galvanized
3

For every 150 shield, gain one permanent CRITICAL stack.

Pack Caller
1

Spawn 1 Chaox when a Behemoth part is broken.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Terra
+50
Perks
Berserker
4 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Defiance
2 / 3

Gain 3 temp DEFENSE when a Behemoth enters Rage.

Galvanized
6 / 6

For every 150 shield, gain one permanent CRITICAL stack.

Guardian
2 / 4

20% of Shields applied to you is also applied to your nearest ally for 15 seconds

Pack Caller
6 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.