Build
When using an Aether Vent, gain an additional +200 healing and have a 25% chance to not consume a vent charge.
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
Deal 60% increased stagger damage vs. Enraged Behemoths
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
When a behemoth is staggered, gain 3 temporary MIGHT.
Deal 60% increased stagger damage vs. Enraged Behemoths
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
When using an Aether Vent, gain an additional +200 healing and have a 25% chance to not consume a vent charge.
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
Gain 2 temp DEFENSE after drinking a healing Flask.
When a behemoth is staggered, gain 3 temporary MIGHT.
Deal 60% increased stagger damage vs. Enraged Behemoths
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.