Netherlights / Skies of Ostia Build
When you have at least one chain charge, activate Special to teleport past the closest Behemoth, turning around and striking it to leave an umbral rift that deals damage over time. When the rift expires, it explodes for umbral damage, increased by the total number of rifts. The final explosion does additional damage if Cruel Riftstrike dodges through a Behemoth attack.
Dodging through an attack causes an explosion of umbral energy, which can interrupt.
Activate Legendary to perform an umbral slash that steals health from a Behemoth, dealing damage, healing you, and instantly inflicting umbral status on a random part.
- Primary Buff
- You have 1 additional point of held SPEED.
- You have 1 additional point of held SPEED.
- You have 1 additional point of held SPEED.
- Weapon Special
When a Behemoth has 1 or more of your umbral rifts, you have 2 held SPEED.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Increase the damage of Shadowdodge by 50%.
Increase the damage of Shadowdodge by 50%.
- Weapon Active
Reduce the cooldown of Syphon Power by 20 seconds.
On activation of Syphon Power, gain 2 SPEED.
Reduce the cooldown of Syphon Power by 20 seconds.
Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.
When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.
Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Gain one additional Ammo.
Gain one additional Ammo.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the lifetime of Shock Turrets by 3 seconds.
Shock Turrets fire every 1.5 seconds instead of 2 seconds.
Shock Turrets fire an additional shock bolt.
- Weapon Active
Gain 1 stack of MIGHT when activating Eye of the Storm.
Gain 2 stacks of ENDURANCE when activating Eye of the Storm.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
When a behemoth is staggered, gain 3 temporary MIGHT.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 held stacks of CRITICAL.
When a behemoth is staggered, gain 3 temporary MIGHT.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Heal for 300 whenever a Behemoth is wounded