Firestorm / To & Fro Build

Abilities
Reckless Leap

Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1500 damage based on distance and ammo quality.

Homing Missiles

Once charged after 20 second cooldown, your next hit locks on to the Behemoth part. Dealing damage loads homing missiles (max 4) that deal 50 base damage + 50 for each other missile in the volley. On dodge, fire all loaded missiles.

Airship Barrage

After activation, dealing wound damage over the next 30 seconds builds up a reserve of cannon balls, which are then fired from above.

Abilities
Reaper's Dance

Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.

Frost Sprites

On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.

Frigid Zeal

Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Barbed
2

After dodging through an attack, your next attack deals 400 wound damage

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Savagery
3

Deal 50% increased damage to Wounded parts.

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Cunning
2

Gain 3 held stacks of CRITICAL.

Recycle
3

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Cunning
2

Gain 3 held stacks of CRITICAL.

Recycle
3

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Recycle
1

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Savagery
1

Deal 50% increased damage to Wounded parts.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Umbral
+50
Frost
+25
Shock
+25
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Barbed
2 / 4

After dodging through an attack, your next attack deals 400 wound damage

Conduit
2 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Cunning
4 / 5

Gain 3 held stacks of CRITICAL.

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Recycle
7 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Savagery
4 / 4

Deal 50% increased damage to Wounded parts.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded