Firestorm / To & Fro Build
Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1500 damage based on distance and ammo quality.
Once charged after 20 second cooldown, your next hit locks on to the Behemoth part. Dealing damage loads homing missiles (max 4) that deal 50 base damage + 50 for each other missile in the volley. On dodge, fire all loaded missiles.
After activation, dealing wound damage over the next 30 seconds builds up a reserve of cannon balls, which are then fired from above.
Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.
On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.
Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Deal 50% increased damage to Wounded parts.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Deal 50% increased damage to Wounded parts.
Gain a stack of SPEED when you dodge through an attack.
450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Gain 3 held stacks of CRITICAL.
Deal 50% more damage to objects created by Behemoths.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Deal 50% increased damage to Wounded parts.
Heal for 300 whenever a Behemoth is wounded