Fury of the Mountain / The Golden Claws Build

Abilities
Relentless Onslaught

Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.

Burning Weapon

Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.

Acceleration Engine

Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.

Talents
  • Primary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Special
    • You can catch and throw Relentless Onslaught a 4th time.

    • Increase the damage of Relentless Onslaught by 20%.

    • Gain 5 Determination meter when you catch Fury of the Mountain.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Reduce the number of hits needed to activate Burning Weapon by 1.

    • Gain 1 MIGHT when you trigger Burning Weapon.

    • Gain 1 SPEED when you trigger Burning Weapon.

  • Weapon Active
    • Increase the SPEED gained by Acceleration Engine by 2.

    • Explode in a burst of 400 blaze damage when you activate Acceleration Engine.

    • Reduce the cooldown of Acceleration Engine by 20 seconds.

Abilities
Adamant Bolt

Activate Special to fire a powerful beam of energy. Deals up to 100% additional damage when Tempest Form and Karma Breaker are active.

Crushing Fist

Deal 15% increased damage to unbroken parts.

Radiant Flash

Activate Legendary to gain 2 stacks of SPEED and perform a flash of Radiant energy that immediately inflicts Radiance on a nearby Behemoth.

Talents
  • Primary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Special
    • Increase the damage of Adamant Bolt by 20%.

    • Gain one Mantra after activating Adamant Bolt with three Mantras.

    • Increase the duration of Tempest Form by 5 seconds.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Gain 2 ENDURANCE when you break a Behemoth part.

    • Increase your part damage by an additional 10%.

    • Heal yourself for 250 when you break a Behemoth part.

  • Weapon Active
    • When you Radiant Flash, gain 2 CRITICAL.

    • Reduce the cooldown of Radiant Flash by {duration} seconds.

    • Radiant Flash also deals 400 bonus base damage on activation to the nearest behemoth, before mitigation and bonuses.

Adrenaline
3

You gain 1 held stack of MIGHT for every 30 stamina missing.

Assassin's Momentum
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Drop
1

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Inertia
2

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Adrenaline
3

You gain 1 held stack of MIGHT for every 30 stamina missing.

Drop
1

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Inertia
3

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Adrenaline
1

You gain 1 held stack of MIGHT for every 30 stamina missing.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Drop
2

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Assassin's Momentum
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Inertia
2

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Terra
+50
Perks
Adrenaline
7 / 7

You gain 1 held stack of MIGHT for every 30 stamina missing.

Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Momentum
4 / 3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Drop
4 / 4

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Inertia
7 / 7

After sprinting for 4 seconds, your next attack within 2 seconds be a Critical Hit

Predator
5 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.