Molten Edict Build
Your Special lobs balls of fire that deal increased damage and can set the ground on fire when charged with more ammo. Your Aetherslam unleashes a rolling ball of lava.
After spending 75 stamina, your next attack that hits a Behemoth launches a cone of flame.
Activate Legendary to coat your fists in molten earth, changing your moveset. Your punches deal large amounts of blaze buildup, and your attacks deal increased damage against Behemoths who are on fire.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
Fireballs leave a fire patch with 3 ammo spent instead of 4.
Increase Max Ammo by 1.
While a nearby Behemoth is on fire, you and your nearby allies have 1 held MIGHT.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the stamina threshold of Burning Earth 15.
While a nearby Behemoth is on fire, you have 2 held SPEED.
Fire a second cone of fire immediately after the first.
- Weapon Active
Gain 2 MIGHT when Fist of the Mountain expires.
Increase the amount of Blaze status buildup punches in Fist of the Mountain by 50%.
Slams during Fist of the Mountain leave behind a fire patch that deals damage over time for 8 seconds.
Increase Dodge invulnerability windows by 40%
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
Heal for 200 whenever a Behemoth is Staggered.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase weapon charge rate for weapons with meter by 30%
After dodging through an attack, gain 30 stamina.
Increase Dodge invulnerability windows by 40%
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
Heal for 200 whenever a Behemoth is Staggered.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
When a behemoth is staggered, gain 3 temporary MIGHT.
Gain a stack of SPEED when you dodge through an attack.
450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
Increase Dodge invulnerability windows by 40%
Deal 30% increased Stagger Damage
After dodging through an attack, gain 30 stamina.
When a behemoth is staggered, gain 3 temporary MIGHT.
Heal for 200 whenever a Behemoth is Staggered.