Build

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Agility
1

Reduce stamina cost of Dodge Roll by 50%

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Agility
1

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
4

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Momentum
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Assassin's Momentum
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

600
Resistance
Elemental Resistances
Shock
+50
Perks
Acidic
2 / 4

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Momentum
3 / 3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE

Berserker
2 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Predator
3 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.